Card game: Literature

I was recently introduced to a card name, 'Literature'. The game is really amazing and the rules are pretty simple. One can, of course, find the rules over at Wikipedia, but I'd still like to put them below.


The game can typically be summarised with 3 rules and 2 conditions. The game's setup is a little different from other games. Each suit is divided into two groups, namely low group and high group. They can also be referred by suffixing the individual suit's name: "high clubs" or "low clubs". What the group actually means is, one card is removed from each suit (generally 7s or 8s) splitting the suit in two groups (A-6 or 2-7 and 8-K or 9-A).

The game is played between 2 teams, with alternate players in the same teams. The number of players should be 4, 6, 8 or 12. The team with highest number of declared groups is the winner.


  1. You can demand a card X from the opponent if and only if you have a card Y, belonging to the same group as X, in your hand.
  2. You'll have to give the card to your opponent if they ask for it and you do possess the card.


  1. In a player's turn, they can ask ANY of opponent for ANY specific card following the conditions as mentioned above. If the opponent does not posses the card, the opponent who was challenged gets the next turn and the player loses their own.
  2. If a player is in possession of the whole group, they can put the whole group on the table and declare it closed. The player's team has won that particular group for the game.
  3. If a player deduces (or guesses) that their team as a whole is in possession of a group, they can decide to declare it so. If the team does actually own the group, they have won that group. On the other hand, if even one card is possessed by the opposing team, the entire group is awarded to the opposing team.


A possible alteration of the game (possible with 6 or more players) is that when declaring ownership of a group, the player needs to accurately mention which player of their team has which card. Failing to do so would either result in a penalty (awarding the opposite team with the group) or a loss (the group is discarded entirely from the game).

Another alteration could be introducing two joker cards instead of removing one from each suit, thereby ending in nine groups instead of eight. This will reduce the probability of the game ending in a draw/tie.

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